Projects

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Master Thesis

On the road of creating self sufficient AI's, this thesis researches how to handle varying colors in a game.

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Sudoku SAT Solver

Solving miracle sudoku's using Boolean Satisfiability Solver (SAT-solver) in Python.

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Braitenberg vehicles

Java Program in JMonkeyEngine to explain and show how Braitenburg vehicles work.

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Pathfinder Visualizer

Visualization of the A* (a-star) algorithm, using different gui implementations..



Blogs

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Machine Learning intro

This blog series shows how to make machine learning models for games. It was build for new members of the Eindhoven Student Artificial Intelligence Association Serpentine, but is open for everyone.

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Pommerman

Pommerman, the python version of the classic Bommerman, is used to teach you programming your first rule based AI (Artificial Intelligence) using python. For all programming levels.

Made by T.D.J. Rijpkema